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IFAC 2025

Agile Off-Road Traversal of an Ackermann-Steered Platform

Give the vehicle a goal pose in rough terrain and let it work out how to get there, without a hand-designed motion plan in the middle.

86% success rate reaching the desired goal pose

The problem

Point stabilization, meaning get to this position and this heading, is a well-understood problem on flat ground and a nuisance off it. An Ackermann-steered vehicle can’t turn in place, so the approach has to be planned; add slopes and loose surfaces and the plan stops matching what the vehicle can actually execute.

What I built

A learning-based goal-to-goal navigation policy that treats motion planning and control as one problem for a mid-scale off-road platform. The vehicle learns the approach behaviour directly rather than tracking a separately planned trajectory.

Reward shaping was the real work here. It’s easy to write a reward that produces a policy which reaches the goal by driving in a way no one would sign off on, so the shaping deliberately favoured stability over aggressive maneuvers, and I authored a custom off-road simulation environment so robustness was trained rather than assumed.

Learned goal-to-goal navigation on the off-road platform.

Result

An 86% success rate at reaching the desired goal across the evaluation set. Published in IFAC-PapersOnLine, Vol. 59(3), pp. 79-84.

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Current work

Simulation, Learning and Edge AI at Arrive AI

Digital twin simulation, reinforcement learning, vision-language-action models, and the edge inference stack that has to run modern models fast enough to be useful.