IFAC MECC
Agile Off-Road Traversal of an Ackermann-Steered Platform
Give the vehicle a goal pose in rough terrain and let it work out how to get there — without a hand-designed motion plan in the middle.
The problem
Point stabilization — get to this position and this heading — is a well-understood problem on flat ground and a nuisance off it. An Ackermann-steered vehicle can’t turn in place, so the approach has to be planned; add slopes and loose surfaces and the plan stops matching what the vehicle can actually execute.
What I built
A learning-based goal-to-goal navigation policy that treats motion planning and control as one problem for a mid-scale off-road platform. The vehicle learns the approach behaviour directly rather than tracking a separately planned trajectory.
Reward shaping was the real work here. It’s easy to write a reward that produces a policy which reaches the goal by driving in a way no one would sign off on — so the shaping deliberately favoured stability over aggressive maneuvers, and I authored a custom off-road simulation environment so robustness was trained rather than assumed.
Result
An 86% success rate at reaching the desired goal across the evaluation set. Published in IFAC-PapersOnLine through the Modeling, Estimation and Control Conference.
More projects
See all →Current work
Digital Twins and Edge Autonomy at Arrive AI
An autonomy stack combining RL policies with vision-language-action models, the edge inference that runs it on Jetson hardware, and a digital twin to test it before deployment.
ICRA 2025 Coordinated Payload Transport with Biped-Wheeled Robots
One reinforcement learning agent driving two balancing robots to carry a shared payload — trained in Isaac Lab, transferred to hardware with no fine-tuning.
IEEE/ASME AIM 2024 Rough-Terrain Path Tracking with Hybrid Deep Reinforcement Learning
A model-based controller and a learned policy working together, so an Ackermann-steered vehicle tracks a path across terrain neither was tuned for.